![]() ![]() After folding out some cardboard arches and placing them down on the floor, you drive the kart through them to define the boundaries of the track. On the screen are all the things you’d expect from Mario Kart: power-ups, sandstorms that blow the kart around and make it harder to control, and other characters to race against. In reality, the car is zipping around on the floor, weaving between table legs and under cardboard arches. Mario Kart Live: Home Circuit is a “mixed-reality” game, meaning that what you see on the Switch screen is an enhanced version of what’s actually going on in your living room. Instead of confining all the action to a screen, this lets you race a little car around your living room, using a Nintendo Switch to control it. ![]() Nintendo’s latest experiment in the toy world, made in collaboration with Velan Studios, is an actual Mario remote-controlled kart that comes with a game. Say I would drive against a trash can, this object has to behave like a real-world trash can (pysically correct) and fall down at some point.Mario Kart has been a family favourite since the early 1990s thanks to its potent combination of cute characters, speedy but simple racing and an array of red shells, banana skins and other eye-wateringly unfair tools of playful sabotage. The point is, the environment has to be interactive. On the other side, I read a lot about driving physics, and I think for a fun racing game, I would implement my own fake pysics anyway, so the size of my car wouldn't matter. But would that not lead to fancy driving physics, because the cars are so small? A trash can would then be like 10 m high and a building 100 or so. Make the cars as big as in a "regular" racing game (scale up), e.g.A trash can would then be 1 m, a house 10 m high, and so on. Make the cars small as they would be in the real world, e.g.When I'd like to create an RC (radio controlled car) racing game, like the very old "Re-Volt" from 1999, how would you scale the cars and the environment for a proper physics behaviour? I don't mean the Transforms' scales, but the overall sizes. There is a question that has bugged me for a while. ![]()
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